Peace and Serenity
Light Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 items: While you are standing still, you gain 10-465 Weapon and Spell Damage. While you are moving, you gain 4-203 Health, Magicka, and Stamina Recovery.
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Perfected Peace and Serenity
Light Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 perfected items: Adds 3-129 Weapon and Spell Damage
- 5 items: While you are standing still, you gain 10-465 Weapon and Spell Damage. While you are moving, you gain 4-203 Health, Magicka, and Stamina Recovery.
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Ansuul's Torment
Medium Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 34-1487 Offensive Penetration
- 5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.
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Perfected Ansuul's Torment
Medium Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 34-1487 Offensive Penetration
- 5 perfected items: Adds 15-657 Critical Chance
- 5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.
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Transformative Hope
Light Armor
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Perfected Transformative Hope
Light Armor
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Test of Resolve
Heavy Armor
- 2 items: Adds 34-1487 Armor
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 28-1206 Maximum Health
- 5 items: When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
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Perfected Test of Resolve
Heavy Armor
- 2 items: Adds 34-1487 Armor
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 28-1206 Maximum Health
- 5 perfected items: Adds 34-1487 Armor
- 5 items: When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
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Sane and Clearheaded
50 points
- Complete all the listed achievements for Sanity's Edge.
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Sanity's Edge Vanquisher
10 points
- Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Sanity's Edge.
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Sanity's Edge Conqueror
10 points
- Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Veteran Sanity's Edge.
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Tenacious Dreamer
50 points
- Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor after raising the challenge banner in Veteran Sanity's Edge in one run.
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Sanity's Edge Sprinter
50 points
- Defeat all enemies in addition to Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Veteran Sanity's Edge within 35 minutes. Your time begins when you enter Vanton's Nightmare.
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Lucid Dreaming
50 points
- Defeat all enemies in addition to Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor without suffering a group member death in Veteran Sanity's Edge.
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Master of the Mind
50 points
- Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor along with all their hostile followers after raising the challenge banner for each of them, without suffering a group member death, within 35 minutes of entering Veteran Sanity's Edge.
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Terror Slayer
10 points
- Defeat 125 Disruptors, Voidmasters, Summoners, Butchers, and Enforcers in Veteran Sanity's Edge.
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Paranoxia Slayer
10 points
- Defeat 50 Paranoxia in Veteran Sanity's Edge.
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Positive Visualization
10 points
- 8 unique players must use Vanton's Clarity to kill Horrors while fighting Exarchanic Yaseyla in Sanity's Edge.
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Astral Cycle
10 points
- As a group, never fail to input the correct crystal control sequence during the encounter with Archwizard Twelvane in Veteran Sanity's Edge.
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Clinical Mortality
10 points
- Once the Chimera comes to life, it never returns to its statue form during the encounter with Archwizard Twelvane in Veteran Sanity's Edge.
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Voice of Clarity
10 points
- Enter Vanton's Torment 7 times during the encounter with Ansuul the Tormentor in Sanity's Edge.
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Fearless Sanity
10 points
- Complete each Torment with fewer than 4 players during the encounter with Ansuul the Tormentor in Veteran Sanity's Edge.
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Group Therapy
10 points
- Have 11 players reach the end on a single maze run while fighting Ansuul the Tormentor in Sanity's Edge.
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Mage Protector
15 points
- Defeat Exarchanic Yaseyla after raising the challenge banner in Veteran Sanity's Edge.
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Dream Destroyer
15 points
- Defeat Archwizard Twelvane after raising the challenge banner in Veteran Sanity's Edge.
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